He provides so much early tempo with even 2+ types that I happily take him on discovers v many things. Mythrax is a really tough one to explain. LF is also a fine turn ender later on in Brann comps just to get 2/2 on several minions if it’s easy to end mana nicely. If you’re at 5-9k, I’d say going LF more on these early discovers will help your win rate. I think that it’s the best non-Brann discover like 99% of the time. LF is great early discover (say turn 6-9) regardless of our board - can always transition (but see point 1!). If I have 3 minion types, I probably buy jug in mid game (turns 6-9) 75%+.
In mid game I’m basically never buy mug unless I have Brann or it’s a clean mana play to end a turn. Getting 3 buffs off early is v good and worth doing when given opportunity. Getting 1/1 on two minions on turn 3 is pretty solid regardless of what minions they are, we end up selling them all anyways. Mug early is slightly situational and fine. It’s worth selling slightly buffed minions to get the “right” ones in most cases. What you are scaling is really important. The holy trinity is bronze warden + 4-1 Elemental + Mechs, because now were scaling divine shields. It depends on so many factors, and I’ll give you some rough guidelines that help me.Īll menagerie comps/minions aren’t the same. I might on the rare occasion pick it up early to help suppliment health while I tavern from 4 to 5. Is still good, especially if you can scale it early, but can definitely be awkward to manage board space (especially when you have 2 Mythrax 2 Lightfang kinda situation on board). Mythrax I found myself picking quite often previous patch.There's a fine tipping point that either results in 8th or 1st place, depending on what units you find and how greedy. I'll snap pick Lightfang if I can luck one early (turn 5-7) and force it, even if I barely have the units to support given I have the health to spend you can spend the next 2 turns finding the pieces you want to invest into.I generally don't bother ever buying mug past early game (after turn 5). These are the units I'm prioritising (tl dr, pretty much cleaves, divine shields and things that grow fast). When I can guarantee the random buff hitting a minimum of 2 units I plan to keep lategame.Don't forget, this is just early game, and we haven't locked into any sort of Menagerie comp yet.
I generally will take if I can get good mileage onto 2-3 good units can be a good freeze if you can buy multiple tribes on turn 3 (5g) and 4 (6g).